GMCG Inventory Engine Alpha 2
Over the weekend I worked some more on my inventory engine for the GMCG. I finished a few more features, like picking up items from the game world and dropping items from containers. I also fixed some bugs which caused unexpected behavior when trying to add or remove zero items.
Additionally, I shamelessly borrowed databot‘s idea of using strings as keys for item data. Far, far better than using named constants.
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Haha, I look very much forward to your progress Kyle_solo!