GMCG Inventory Engine Alpha 2

Over the weekend I worked some more on my inventory engine for the GMCG.  I finished a few more features, like picking up items from the game world and dropping items from containers.  I also fixed some bugs which caused unexpected behavior when trying to add or remove zero items.
Additionally, I shamelessly borrowed databot‘s idea of using strings as keys for item data.  Far, far better than using named constants.

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    • grimmjow
    • July 15th, 2010

    Haha, I look very much forward to your progress Kyle_solo!

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